<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:242 - Illusoft Collada Exporter v:0.2.65</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data>file:///home/tiemann/unitcube.blend</source_data>
		</contributor>
		<created>2006-08-24T13:47:52.073802</created>
		<modified>2006-08-24T13:47:52.073862</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_geometries>
		<geometry id="Cube-Geometry" name="Cube-Geometry">
			<mesh>
				<source id="Cube-Geometry-Position">
					<float_array count="24" id="Cube-Geometry-Position-array">1.0 1.0 -1.0 1.0 0.0 -1.0 -0.0 0.0 -1.0 0.0 1.0 -1.0 1.0 1.0 0.0 1.0 -0.0 0.0 -0.0 0.0 0.0 0.0 1.0 0.0</float_array>
					<technique_common>
						<accessor count="8" source="#Cube-Geometry-Position-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="Cube-Geometry-Normals">
					<float_array count="24" id="Cube-Geometry-Normals-array">0.57735 0.57735 -0.57735 0.57735 -0.57735 -0.57735 -0.57735 -0.57735 -0.57735 -0.57735 0.57735 -0.57735 0.57735 0.57735 0.57735 0.57735 -0.57735 0.57735 -0.57735 -0.57735 0.57735 -0.57735 0.57735 0.57735</float_array>
					<technique_common>
						<accessor count="8" source="#Cube-Geometry-Normals-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Cube-Geometry-Vertex">
					<input semantic="POSITION" source="#Cube-Geometry-Position"/>
					<input semantic="NORMAL" source="#Cube-Geometry-Normals"/>
				</vertices>
				<polygons count="6">
					<input offset="0" semantic="VERTEX" source="#Cube-Geometry-Vertex"/>
					<p>0 1 2 3</p>
					<p>4 7 6 5</p>
					<p>0 4 5 1</p>
					<p>1 5 6 2</p>
					<p>2 6 7 3</p>
					<p>4 0 3 7</p>
				</polygons>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node id="Cube" name="Cube">
				<rotate>1.0 0.0 0.0 90.0</rotate>
				<instance_geometry url="#Cube-Geometry"/>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<library_physics_materials>
		<physics_material id="Cube-PhysicsMaterial" name="Cube-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0</dynamic_friction>
				<restitution>0</restitution>
				<static_friction>0</static_friction>
			</technique_common>
		</physics_material>
	</library_physics_materials>
	<library_physics_models>
		<physics_model id="Cube-PhysicsModel" name="Cube-PhysicsModel">
			<rigid_body name="Cube-RigidBody" sid="Cube-RigidBody">
				<technique_common>
					<instance_physics_material url="#Cube-PhysicsMaterial"/>
					<shape>
						<box>
							<half_extents>0.5 0.5 0.5</half_extents>
						</box>
					</shape>
					<dynamic>false</dynamic>
					<mass>1.0</mass>
				</technique_common>
			</rigid_body>
		</physics_model>
	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="Scene-Physics" name="Scene-Physics">
			<instance_physics_model url="#Cube-PhysicsModel">
				<instance_rigid_body body="Cube-RigidBody" target="#Cube"/>
			</instance_physics_model>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
		<instance_physics_scene url="#Scene-Physics"/>
	</scene>
</COLLADA>

