Engines

Name

Engines -- language-specific and rendering-system-specific processing.

Synopsis



struct      PangoEngineInfo;
struct      PangoEngineRange;
struct      PangoEngine;
struct      PangoEngineLang;
struct      PangoEngineShape;
#define     PANGO_ENGINE_TYPE_LANG
#define     PANGO_ENGINE_TYPE_SHAPE
#define     PANGO_RENDER_TYPE_NONE
void        script_engine_list              (PangoEngineInfo **engines,
                                             int *n_engines);
PangoEngine* script_engine_load             (const char *id);
void        script_engine_unload            (PangoEngine *engine);

Description

Pango utilizes a module architecture in which the language-specific and render-system-specific components are provided by loadable modules. Each loadable module supplies one or more engines. Each engine has an associated engine type and render type. These two types are represented by strings.

Each dynamically-loaded module exports several functions which provide the public API. These functions are script_engine_list(), script_engine_load() and script_engine_unload(). The latter two functions are used for loading and unloading modules, while the first function is used when building a catalog of all available modules.

Details

struct PangoEngineInfo

struct PangoEngineInfo
{
  gchar *id;
  gchar *engine_type;
  gchar *render_type;
  PangoEngineRange *ranges;
  gint n_ranges;
};

The PangoEngineInfo structure contains information about a particular engine. It contains the following fields:

gchar *id;a unique string ID for the engine.
gchar *engine_type;a string identifying the engine type.
gchar *render type;a string identifying the render type.
PangoEngineRange *ranges;a pointer to an array of PangoEngineRange structures. Each structure contains information about a range of Unicode code points that this engine handles.
gint n_ranges;the number of elements in ranges.


struct PangoEngineRange

struct PangoEngineRange 
{
  guint32 start;
  guint32 end;
  gchar *langs;
};

The PangoEngineRange structure contains information about a range of Unicode code points. It contains the following fields:

guint32 start;the first code point in the range.
guint32 end;the last code point for the range.
gchar *langs;A semicolon separated list of languages that this engine handles for this range. This may be empty, in which case the engine is saying that it is a fallback choice for all languages for this range, but should not be used if another engine provides indicates that it is specific for the language for a given code point. A entry in this list of "*" indicates that this engine is specific to all languages for this range.


struct PangoEngine

struct PangoEngine
{
  gchar *id;
  gchar *type;
  gint length;
};

The PangoEngine structure contains basic information common to all script engines. It contains the following fields:

gchar *id;a unique string ID for this language engine.
gchar *type;The "type" of the engine. (Is this engine type or render type??).
gint length;the length of the entire structure in bytes. This is provided so that new functions can be added at the end of subtypes of PangoEngine without breaking older modules.


struct PangoEngineLang

struct PangoEngineLang
{
  PangoEngine engine;
  void (*script_break) (const char    *text,
			int            len,
			PangoAnalysis *analysis,
			PangoLogAttr  *attrs);
};

The PangoEngineLang structure extents the basic PangoEngine structure to engines that deal with the rendering-system independent part of of the rendering pipeline. It contains the following fields:

PangoEngine engine;A nested structure containing basic engine data.
void (*script_break) (...);A function that provides an implementation for pango_break().


struct PangoEngineShape

struct PangoEngineShape
{
  PangoEngine engine;
  void (*script_shape) (PangoFont        *font,
			const char       *text,
			int               length,
			PangoAnalysis    *analysis,
			PangoGlyphString *glyphs);
  PangoCoverage *(*get_coverage) (PangoFont        *font,
				  const char       *lang);
};

The PangoEngineShape structure extents the basic PangoEngine structure to engines that deal with the rendering-system dependent part of of the rendering pipeline. It contains the following fields:

PangoEngine engine;A nested structure containing basic engine data.
void (*script_shape) (...);A function that provides an implementation for pango_shape.


PANGO_ENGINE_TYPE_LANG

#define PANGO_ENGINE_TYPE_LANG "PangoEngineLang"

A string constant defining the engine type for language engines. These engines have a engine structure of type PangoEngineLang.


PANGO_ENGINE_TYPE_SHAPE

#define PANGO_ENGINE_TYPE_SHAPE "PangoEngineShape"

A string constant defining the engine type for shaping engines. These engines have a engine structure of type PangoEngineShape.


PANGO_RENDER_TYPE_NONE

#define PANGO_RENDER_TYPE_NONE "PangoRenderNone"

A string constant defining the render type for engines that are not rendering-system specific.


script_engine_list ()

void        script_engine_list              (PangoEngineInfo **engines,
                                             int *n_engines);

Function to be provided by a module to list the engines that the module supplies. The function stores a pointer to an array of PangoEngineInfo structures and the length of that array in the given location.

engines :location to store a pointer to an array of engines.
n_engines :location to store the number of elements in engines.


script_engine_load ()

PangoEngine* script_engine_load             (const char *id);

Function to be provided by a module to load a particular engine.

id :the ID from the PangoEngineInfo structure of the module to load.
Returns :the newly created script engine.


script_engine_unload ()

void        script_engine_unload            (PangoEngine *engine);

Function to be provided by a module to unload an engine loaded with script_engine_load().

engine :the engine to unload.